AI Insights · Timothy · September 2022
Top 5 Idler Games on Android in Oceania for Q3 2022
Explore the performance of the top 5 idler games on Android in Oceania during Q3 2022, highlighting trends in weekly downloads, revenue, and active users.
In the third quarter of 2022, the idler game category on the Android platform in Oceania showcased some interesting trends. Here’s a detailed look at the performance of the top 5 idler games, as provided by Sensor Tower.
Aquarium Land - Fishbowl World
Throughout the quarter, weekly revenue for Aquarium Land - Fishbowl World saw fluctuations, peaking at around $563 in early July and then gradually declining to roughly $347 by the end of September. Weekly downloads started at a high of 20K in early July but experienced a steady decline, ending the quarter at approximately 1.7K. The game’s active user base followed a similar trend, starting strong with around 32K users in early July and decreasing to about 14K by the end of September.
Junkyard Keeper
Junkyard Keeper showed a significant increase in weekly revenue from late June, peaking at around $430 in mid-July and then stabilizing around $185 by the end of September. Weekly downloads saw a sharp rise from 697 in late June to around 19K in late July, before stabilizing and ending the quarter at approximately 3.6K. Active users also saw a peak in late July at around 25K, before settling at roughly 6K by the end of September.
Dig Deep
For Dig Deep, the game saw no revenue throughout the quarter. However, weekly downloads peaked at around 22K in mid-July before gradually declining to zero by the end of September. Active users were highest in late July, reaching approximately 35K, and then gradually decreased to about 20K by the end of the quarter.
Eatventure
Eatventure's weekly revenue experienced a steady increase, starting at around $1K at the end of June and peaking at approximately $4.5K in mid-September. Weekly downloads showed a positive trend, starting at 3.9K in late June and rising to about 6.9K by the end of September. Active users also saw growth, starting at around 5K in late June and reaching approximately 19K by the end of the quarter.
Idle Egg Factory
Idle Egg Factory’s weekly revenue saw modest fluctuations, peaking at around $525 in early August before settling at roughly $179 by the end of September. Weekly downloads varied, with highs of 7.7K in early August, ending the quarter at about 3.6K. Active users also showed an upward trend, starting at around 10K in late June and ending at approximately 8.3K by the end of September.
These insights highlight the dynamic nature of the idler games market in Oceania. For more detailed insights, visit Sensor Tower.